This is fundamentally different from Web streams' pipeThrough(), which starts actively pumping data from the source to the transform as soon as you set up the pipe. Pull semantics mean you control when processing happens, and stopping iteration stops processing.
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I’ll definitely take those results with this unoptimized prompting pipeline! In all cases, the GPU benchmarks are unsurprisingly even better and with wgpu and added WGSL shaders the code runs on Metal without any additional dependencies, however further testing is needed so I can’t report numbers just yet.
Никита Абрамов (Редактор отдела «Россия»)